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  • Format: PDF

"No other book to date presents facial animation concepts, theory,and practical application with the authority that Stop Staringdoes."--TIEM DesignCrafting believable facial animation is one of the mostchallenging, yet rewarding aspects of 3D graphics. Done right, thisart breathes life into otherwise deadpan faces.In this extraordinary book, professional animator Jason Osipateaches you how to achieve realistic facial modeling and animation.Using detailed practical examples complemented with high-qualityimages and a touch of humor, Osipa leads you from design andmodeling to rigging and…mehr

Produktbeschreibung
"No other book to date presents facial animation concepts, theory,and practical application with the authority that Stop Staringdoes."--TIEM DesignCrafting believable facial animation is one of the mostchallenging, yet rewarding aspects of 3D graphics. Done right, thisart breathes life into otherwise deadpan faces.In this extraordinary book, professional animator Jason Osipateaches you how to achieve realistic facial modeling and animation.Using detailed practical examples complemented with high-qualityimages and a touch of humor, Osipa leads you from design andmodeling to rigging and animation. The CD and full-color insertdemonstrate techniques you can use to fine-tune your facialanimations.Reviewed and approved by Alias Wavefront, Stop Staring: FacialModeling and Animation Done Right, uses the Academy Award(r)winning Maya(r) 3D animation and effects software as the focus forits examples, yet the principles and techniques are described inways that will be helpful to anyone working on facial modeling andanimation.Mastering the FaceStart out by getting familiar with the range of possible facialexpressions, then focus on animating and modeling the mouth, eyesand brows. When you're ready to bring it all together, you cangenerate a scene from concept to completion. Topics coveredinclude:* Understanding how the whole face affects expression* Learning visimes and lip sync techniques* Constructing a mouth and mouth keys* Building emotion through the eyes and brows* Building interfaces to easily connect and control yourmodels* Skeletal setup, weighting, and riggingNote: CD-ROM/DVD and other supplementary materials arenot included as part of eBook file.

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Autorenporträt
Jason Osipa has 5 years of focused industry experience in 3D facial animation and modeling. In recent years, he's been the Supervising Technical Artist at Mainframe Entertainment and an instructor in CG animation and production at the Vancouver Film School. Jason currently works at 3D game maker, Surreal Software. Jason's professional credits include ReBoot, Max Steel, Barbie in The Nutcracker, and Casper's Haunted Christmas.