This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important techniques such as subdivision and multi-resolution modeling, scene graphs, shadow generation, ambient occlusion, and scalar and vector data visualization. Students and practitioners will benefit from the comprehensive coverage of the principles that are the basic tools of their trade, from fundamental…mehr
This book is a comprehensive introduction to visual computing, dealing with the modeling and synthesis of visual data by means of computers. What sets this book apart from other computer graphics texts is the integrated coverage of computer graphics and visualization topics, including important techniques such as subdivision and multi-resolution modeling, scene graphs, shadow generation, ambient occlusion, and scalar and vector data visualization. Students and practitioners will benefit from the comprehensive coverage of the principles that are the basic tools of their trade, from fundamental computer graphics and classic visualization techniques to advanced topics.
T. Theoharis, Georgios Papaioannou, Nikolaos Platis, Nicholas M. Patrikalakis
Inhaltsangabe
Preface 1 Introduction 2 Rasterization Algorithms 3 2D and 3D Coordinate Systems and Transformations 4 Projections and Viewing Transformations 5 Culling and Hidden Surface Elimination Algorithms 6 Model Representation and Simplification 7 Parametric Curves and Surfaces 8 Subdivision for Graphics and Visualization 9 Scene Management 10 Visualization Principles 11 Color in Graphics and Visualization 12 Illumination Models and Algorithms 13 Shadows 14 Texturing 15 Ray Tracing 16 Global Illumination Algorithms 17 Basic Animation Techniques 18 Scientific Visualization Algorithms A Vector and Affine Spaces B Differential Geometry Basics C Intersection Tests D Solid Angle Calculations E Elements of Signal Theory Bibliography Index
Preface 1 Introduction 2 Rasterization Algorithms 3 2D and 3D Coordinate Systems and Transformations 4 Projections and Viewing Transformations 5 Culling and Hidden Surface Elimination Algorithms 6 Model Representation and Simplification 7 Parametric Curves and Surfaces 8 Subdivision for Graphics and Visualization 9 Scene Management 10 Visualization Principles 11 Color in Graphics and Visualization 12 Illumination Models and Algorithms 13 Shadows 14 Texturing 15 Ray Tracing 16 Global Illumination Algorithms 17 Basic Animation Techniques 18 Scientific Visualization Algorithms A Vector and Affine Spaces B Differential Geometry Basics C Intersection Tests D Solid Angle Calculations E Elements of Signal Theory Bibliography Index
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