Algorithms for Image Processing and Computer Vision (eBook, ePUB)
Algorithms for Image Processing and Computer Vision (eBook, ePUB)
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A cookbook of algorithms for common image processing applications Thanks to advances in computer hardware and software, algorithms have been developed that support sophisticated image processing without requiring an extensive background in mathematics. This bestselling book has been fully updated with the newest of these, including 2D vision methods in content-based searches and the use of graphics cards as image processing computational aids. It's an ideal reference for software engineers and developers, advanced programmers, graphics programmers, scientists, and other specialists who require…mehr
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- Produktdetails
- Verlag: John Wiley & Sons
- Seitenzahl: 512
- Erscheinungstermin: 10. Dezember 2010
- Englisch
- ISBN-13: 9781118021880
- Artikelnr.: 37354674
- Verlag: John Wiley & Sons
- Seitenzahl: 512
- Erscheinungstermin: 10. Dezember 2010
- Englisch
- ISBN-13: 9781118021880
- Artikelnr.: 37354674
Input/Output, and Library Calls. OpenCV. The Basic OpenCV Code. The
IplImage Data Structure. Reading and Writing Images. Image Display. An
Example. Image Capture. Interfacing with the AIPCV Library. Website Files.
References. Chapter 2 Edge-Detection Techniques. The Purpose of Edge
Detection. Traditional Approaches and Theory. Models of Edges. Noise.
Derivative Operators. Template-Based Edge Detection. Edge Models: The
Marr-Hildreth Edge Detector. The Canny Edge Detector. The Shen-Castan
(ISEF) Edge Detector. A Comparison of Two Optimal Edge Detectors. Color
Edges. Source Code for the Marr-Hildreth Edge Detector. Source Code for the
Canny Edge Detector. Source Code for the Shen-Castan Edge Detector. Website
Files. References. Chapter 3 Digital Morphology. Morphology Defined.
Connectedness. Elements of Digital Morphology--Binary Operations. Binary
Dilation. Implementing Binary Dilation. Binary Erosion. Implementation of
Binary Erosion. Opening and Closing. MAX--A High-Level Programming Language
for Morphology. The "Hit-and-Miss" Transform. Identifying Region
Boundaries. Conditional Dilation. Counting Regions. Grey-Level Morphology.
Opening and Closing. Smoothing. Gradient. Segmentation of Textures. Size
Distribution of Objects. Color Morphology. Website Files. References.
Chapter 4 Grey-Level Segmentation. Basics of Grey-Level Segmentation. Using
Edge Pixels. Iterative Selection. The Method of Grey-Level Histograms.
Using Entropy. Fuzzy Sets. Minimum Error Thresholding. Sample Results From
Single Threshold Selection. The Use of Regional Thresholds. Chow and
Kaneko. Modeling Illumination Using Edges. Implementation and Results.
Comparisons. Relaxation Methods. Moving Averages. Cluster-Based Thresholds.
Multiple Thresholds. Website Files. References. Chapter 5 Texture and
Color. Texture and Segmentation. A Simple Analysis of Texture in Grey-Level
Images. Grey-Level Co-Occurrence. Maximum Probability. Moments. Contrast.
Homogeneity. Entropy. Results from the GLCM Descriptors. Speeding Up the
Texture Operators. Edges and Texture. Energy and Texture. Surfaces and
Texture. Vector Dispersion. Surface Curvature. Fractal Dimension. Color
Segmentation. Color Textures. Website Files. References. Chapter 6
Thinning. What Is a Skeleton? The Medial Axis Transform. Iterative
Morphological Methods. The Use of Contours. Choi/Lam/Siu Algorithm.
Treating the Object as a Polygon. Triangulation Methods. Force-Based
Thinning. Definitions. Use of a Force Field. Subpixel Skeletons. Source
Code for Zhang-Suen/Stentiford/Holt Combined Algorithm. Website Files.
References. Chapter 7 Image Restoration. Image Degradations--The RealWorld.
The Frequency Domain. The Fourier Transform. The Fast Fourier Transform.
The Inverse Fourier Transform. Two-Dimensional Fourier Transforms. Fourier
Transforms in OpenCV. Creating Artificial Blur. The Inverse Filter.
TheWiener Filter. Structured Noise. Motion Blur--A Special Case. The
Homomorphic Filter--Illumination. Frequency Filters in General. Isolating
Illumination Effects. Website Files. References. Chapter 8 Classification.
Objects, Patterns, and Statistics. Features and Regions. Training and
Testing. Variation: In-Class and Out-Class. Minimum Distance Classifiers.
Distance Metrics. Distances Between Features. Cross Validation. Support
Vector Machines. Multiple Classifiers--Ensembles. Merging Multiple Methods.
Merging Type 1 Responses. Evaluation. Converting Between Response Types.
Merging Type 2 Responses. Merging Type 3 Responses. Bagging and Boosting.
Bagging. Boosting. Website Files. References. Chapter 9 Symbol Recognition.
The Problem. OCR on Simple Perfect Images. OCR on Scanned
Images--Segmentation. Noise. Isolating Individual Glyphs. Matching
Templates. Statistical Recognition. OCR on Fax Images--Printed Characters.
Orientation--Skew Detection. The Use of Edges. Handprinted Characters.
Properties of the Character Outline. Convex Deficiencies. Vector Templates.
Neural Nets. A Simple Neural Net. A Backpropagation Net for Digit
Recognition. The Use of Multiple Classifiers. Merging Multiple Methods.
Results From the Multiple Classifier. Printed Music Recognition--A Study.
Staff Lines. Segmentation. Music Symbol Recognition. Source Code for Neural
Net Recognition System. Website Files. References. Chapter 10 Content-Based
Search -- Finding Images by Example. Searching Images. Maintaining
Collections of Images. Features for Query by Example. Color Image Features.
Mean Color. Color Quad Tree. Hue and Intensity Histograms. Comparing
Histograms. Requantization. Results from Simple Color Features. Other
Color-Based Methods. Grey-Level Image Features. Grey Histograms. Grey
Sigma--Moments. Edge Density--Boundaries Between Objects. Edge Direction.
Boolean Edge Density. Spatial Considerations. Overall Regions. Rectangular
Regions. Angular Regions. Circular Regions. Hybrid Regions. Test of Spatial
Sampling. Additional Considerations. Texture. Objects, Contours,
Boundaries. Data Sets. Website Files. References. Systems. Chapter 11
High-Performance Computing for Vision and Image Processing. Paradigms for
Multiple-Processor Computation. Shared Memory. Message Passing. Execution
Timing. Using clock(). Using QueryPerformanceCounter. The Message-Passing
Interface System. Installing MPI. Using MPI. Inter-Process Communication.
Running MPI Programs. Real Image Computations. Using a Computer
Network--Cluster Computing. A Shared Memory System--Using the PC Graphics
Processor. GLSL. OpenGL Fundamentals. Practical Textures in OpenGL. Shader
Programming Basics. Vertex and Fragment Shaders. Required GLSL
Initializations. Reading and Converting the Image. Passing Parameters to
Shader Programs. Putting It All Together. Speedup Using the GPU. Developing
and Testing Shader Code. Finding the Needed Software. Website Files.
References. Index.
Input/Output, and Library Calls. OpenCV. The Basic OpenCV Code. The
IplImage Data Structure. Reading and Writing Images. Image Display. An
Example. Image Capture. Interfacing with the AIPCV Library. Website Files.
References. Chapter 2 Edge-Detection Techniques. The Purpose of Edge
Detection. Traditional Approaches and Theory. Models of Edges. Noise.
Derivative Operators. Template-Based Edge Detection. Edge Models: The
Marr-Hildreth Edge Detector. The Canny Edge Detector. The Shen-Castan
(ISEF) Edge Detector. A Comparison of Two Optimal Edge Detectors. Color
Edges. Source Code for the Marr-Hildreth Edge Detector. Source Code for the
Canny Edge Detector. Source Code for the Shen-Castan Edge Detector. Website
Files. References. Chapter 3 Digital Morphology. Morphology Defined.
Connectedness. Elements of Digital Morphology--Binary Operations. Binary
Dilation. Implementing Binary Dilation. Binary Erosion. Implementation of
Binary Erosion. Opening and Closing. MAX--A High-Level Programming Language
for Morphology. The "Hit-and-Miss" Transform. Identifying Region
Boundaries. Conditional Dilation. Counting Regions. Grey-Level Morphology.
Opening and Closing. Smoothing. Gradient. Segmentation of Textures. Size
Distribution of Objects. Color Morphology. Website Files. References.
Chapter 4 Grey-Level Segmentation. Basics of Grey-Level Segmentation. Using
Edge Pixels. Iterative Selection. The Method of Grey-Level Histograms.
Using Entropy. Fuzzy Sets. Minimum Error Thresholding. Sample Results From
Single Threshold Selection. The Use of Regional Thresholds. Chow and
Kaneko. Modeling Illumination Using Edges. Implementation and Results.
Comparisons. Relaxation Methods. Moving Averages. Cluster-Based Thresholds.
Multiple Thresholds. Website Files. References. Chapter 5 Texture and
Color. Texture and Segmentation. A Simple Analysis of Texture in Grey-Level
Images. Grey-Level Co-Occurrence. Maximum Probability. Moments. Contrast.
Homogeneity. Entropy. Results from the GLCM Descriptors. Speeding Up the
Texture Operators. Edges and Texture. Energy and Texture. Surfaces and
Texture. Vector Dispersion. Surface Curvature. Fractal Dimension. Color
Segmentation. Color Textures. Website Files. References. Chapter 6
Thinning. What Is a Skeleton? The Medial Axis Transform. Iterative
Morphological Methods. The Use of Contours. Choi/Lam/Siu Algorithm.
Treating the Object as a Polygon. Triangulation Methods. Force-Based
Thinning. Definitions. Use of a Force Field. Subpixel Skeletons. Source
Code for Zhang-Suen/Stentiford/Holt Combined Algorithm. Website Files.
References. Chapter 7 Image Restoration. Image Degradations--The RealWorld.
The Frequency Domain. The Fourier Transform. The Fast Fourier Transform.
The Inverse Fourier Transform. Two-Dimensional Fourier Transforms. Fourier
Transforms in OpenCV. Creating Artificial Blur. The Inverse Filter.
TheWiener Filter. Structured Noise. Motion Blur--A Special Case. The
Homomorphic Filter--Illumination. Frequency Filters in General. Isolating
Illumination Effects. Website Files. References. Chapter 8 Classification.
Objects, Patterns, and Statistics. Features and Regions. Training and
Testing. Variation: In-Class and Out-Class. Minimum Distance Classifiers.
Distance Metrics. Distances Between Features. Cross Validation. Support
Vector Machines. Multiple Classifiers--Ensembles. Merging Multiple Methods.
Merging Type 1 Responses. Evaluation. Converting Between Response Types.
Merging Type 2 Responses. Merging Type 3 Responses. Bagging and Boosting.
Bagging. Boosting. Website Files. References. Chapter 9 Symbol Recognition.
The Problem. OCR on Simple Perfect Images. OCR on Scanned
Images--Segmentation. Noise. Isolating Individual Glyphs. Matching
Templates. Statistical Recognition. OCR on Fax Images--Printed Characters.
Orientation--Skew Detection. The Use of Edges. Handprinted Characters.
Properties of the Character Outline. Convex Deficiencies. Vector Templates.
Neural Nets. A Simple Neural Net. A Backpropagation Net for Digit
Recognition. The Use of Multiple Classifiers. Merging Multiple Methods.
Results From the Multiple Classifier. Printed Music Recognition--A Study.
Staff Lines. Segmentation. Music Symbol Recognition. Source Code for Neural
Net Recognition System. Website Files. References. Chapter 10 Content-Based
Search -- Finding Images by Example. Searching Images. Maintaining
Collections of Images. Features for Query by Example. Color Image Features.
Mean Color. Color Quad Tree. Hue and Intensity Histograms. Comparing
Histograms. Requantization. Results from Simple Color Features. Other
Color-Based Methods. Grey-Level Image Features. Grey Histograms. Grey
Sigma--Moments. Edge Density--Boundaries Between Objects. Edge Direction.
Boolean Edge Density. Spatial Considerations. Overall Regions. Rectangular
Regions. Angular Regions. Circular Regions. Hybrid Regions. Test of Spatial
Sampling. Additional Considerations. Texture. Objects, Contours,
Boundaries. Data Sets. Website Files. References. Systems. Chapter 11
High-Performance Computing for Vision and Image Processing. Paradigms for
Multiple-Processor Computation. Shared Memory. Message Passing. Execution
Timing. Using clock(). Using QueryPerformanceCounter. The Message-Passing
Interface System. Installing MPI. Using MPI. Inter-Process Communication.
Running MPI Programs. Real Image Computations. Using a Computer
Network--Cluster Computing. A Shared Memory System--Using the PC Graphics
Processor. GLSL. OpenGL Fundamentals. Practical Textures in OpenGL. Shader
Programming Basics. Vertex and Fragment Shaders. Required GLSL
Initializations. Reading and Converting the Image. Passing Parameters to
Shader Programs. Putting It All Together. Speedup Using the GPU. Developing
and Testing Shader Code. Finding the Needed Software. Website Files.
References. Index.