At last, a lively guided tour through all the features, functions, and applications of the Racket programming language. You'll learn a variety of coding paradigms, including iterative, object oriented, and logic programming; create interactive graphics, draw diagrams, and solve puzzles as you explore Racket through fun computer science topics--from statistical analysis to search algorithms, the Turing machine, and more.
Early chapters cover basic Racket concepts like data types, syntax, variables, strings, and formatted output. You'll learn how to perform math in Racket's rich numerical environment, and use programming constructs in different problem domains (like coding solutions to the Tower of Hanoi puzzle). Later, you'll play with plotting, grapple with graphics, and visualize data. Then, you'll escape the confines of the command line to produce animations, interactive games, and a card trick program that'll dazzle your friends.
You'll learn how to:
Use DrRacket, an interactive development environment (IDE) for writing programs
Compute classical math problems, like the Fibonacci sequence
Generate two-dimensional function plots and create drawings using graphics primitives
Import and export data to and from Racket using ports, then visually analyze it
Build simple computing devices (pushdown automaton, Turing machine, and so on) that perform tasks
Leverage Racket's built-in libraries to develop a command line algebraic calculator
Racket Programming the Fun Way is just like the language itself--an embodiment of everything that makes programming interesting and worthwhile, and that makes you a better programmer.
- Verlag: No Starch Press
- Seitenzahl: 334
- Erscheinungstermin: Februar 2021
- Abmessung: 232mm x 176mm x 24mm
- Gewicht: 687g
- ISBN-13: 9781718500822
- ISBN-10: 1718500823
- Artikelnr.: 59799297
Chapter 1: Racket Basics
Chapter 2: Arithmetic and Other Numerical Paraphernalia
Chapter 3: Function Fundamentals
Chapter 4: Plotting, Drawing, and a Bit of Set Theory
Chapter 5: GUI: Getting Users Interested
Chapter 6: Data
Chapter 7: Searching for Answers
Chapter 8: Logic Programming
Chapter 9: Computing Machines
Chapter 10: TRAC: The Racket Algebraic Calculator
Appendix A: Number Bases
Appendix B: Special Symbols
"The author does a great of highlighting the power of the language the concision, the flow, the ability to distil a problem. At time it's impressive just how much can be achieved in a few lines of Racket code. For those of us using more verbose languages the difference is striking. . . . this is a book that gets my vote. It's hard work in places, and you'll need to put some effort in if you are get anywhere, but then that's exactly the kind of fun that the book promises from the outset."
Pan Pantziarka, TechBookReport