Serious Games for Healthcare in Ambient Assisted Living Environments
Philipp Michael Brauner
Broschiertes Buch

Serious Games for Healthcare in Ambient Assisted Living Environments

A Technology Acceptance Perspective

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This work addresses if and under which conditions the combination of serious games and ambient assisted living is a solution to meet the demographic change. For this purpose, multiple serious games for cognitive and physical training are developed using an agile and user-centered design methodology and evaluated with a unified research framework. The empirical studies focus on user and system factors and their relationship to attained performance and projected acceptance of these games. This work provides detailed modelling of younger and elderly users and shows that serious games are a valuab...