Flow In Games: Aural Conditioning
Donald Adu-Poku
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Flow In Games: Aural Conditioning

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Over the years technological advancements have made it possible to leverage techniques from different spheres of multimedia, cinematography for example, to improve the overall quality of games. These improvements in the production of games do not guarantee the immersion of players in the experience however; neither do they guarantee the needed fun and excitement to keep players captivated.Leveraging the concept of flow, this issue can be addressed since it provides the set of controllable factors that determine the level of fun and captivation an activity provides its part-takers. With this in...