VR Integrated Heritage Recreation (eBook, PDF)
Abhishek Kumar
eBook, PDF

VR Integrated Heritage Recreation (eBook, PDF)

Using Blender and Unreal Engine 4

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Create assets for history-based games. This book covers the fundamental principles required to understand and create architectural visualizations of historical locations using digital tools. You will explore aspects of 3D design visualization and VR integration using industry-preferred software. Some of the most popular video games in recent years have historical settings (Age of Empires, Call of Duty, etc.). Creating these games requires creating historically accurate game assets. You will use Blender to create VR-ready assets by modeling and unwrapping them. And you will use Substance Paint...

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