Towards Better User Studies in Computer Graphics and Vision

Towards Better User Studies in Computer Graphics and Vision

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Most research in computer graphics and image synthesis produces outputs for human consumption. In many cases, these algorithms operate largely automatically; in other cases, interactive tools allow professionals or everyday users to author or edit images, video, textures, geometry, or animation. Online crowdsourcing platforms have made it increasingly easy to perform evaluations of algorithm outputs with survey questions like "which image is better, A or B?", leading to their proliferation in vision and graphics research papers. Results of these studies are often used as quantitative evidence ...