Novel approaches have taken augmented reality (AR) beyond
traditional eye-worn or hand-held displays, enabling new
application areas for the art community. This book discusses
spatial optical elements and video-projectors, as well as
interactive rendering algorithms, calibration techniques, and
display examples. It provides a comprehensive overview, detailed
math, code fragments, and implementation instructions that enable
interested readers to realize spatial AR displays by themselves.
Like virtual reality, augmented reality is becoming an emerging
platform in new application areas for museums, edutainment, home
entertainment, research, industry, and the art communities using
novel approaches which have taken augmented reality beyond
traditional eye-worn or hand-held displays.
In this book, the authors discuss spatial augmented reality
approaches that exploit optical elements, video projectors,
holograms, radio frequency tags, and tracking technology, as well
as interactive rendering algorithms and calibration techniques in
order to embed synthetic supplements into the real environment or
into a live video of the real environment.
- Comprehensive overview
- Detailed mathematical equations
- Code fragments
- Implementation instructions
- Examples of Spatial AR displays