Quite simply, test-driven development is meant to eliminate fear in
application development. While some fear is healthy (often viewed
as a conscience that tells programmers to "be careful!"),
the author believes that byproducts of fear include tentative,
grumpy, and uncommunicative programmers who are unable to absorb
constructive criticism. When programming teams buy into TDD, they
immediately see positive results. They eliminate the fear involved
in their jobs, and are better equipped to tackle the difficult
challenges that face them. TDD eliminates tentative traits, it
teaches programmers to communicate, and it encourages team members
to seek out criticism However, even the author admits that
grumpiness must be worked out individually! In short, the premise
behind TDD is that code should be continually tested and
refactored. Kent Beck teaches programmers by example, so they can
painlessly and dramatically increase the quality of their work.
Kent Beck is the founder and director of Three Rivers Institute (TRI). He has pioneered patterns for software development, the XUnit family of test frameworks, the HotDraw drawing editor framework, CRC cards, refactoring, and most recently eXtreme Programming (XP). He lives on 20 acres in rural southern Oregon.
Inhaltsangabe
Preface. Acknowledgments. Introduction. I. THE MONEY EXAMPLE. 1. Multi-Currency Money. 2. Degenerate Objects. 3. Equality for All. 4. Privacy. 5. Franc-ly Speaking. 6. Equality for All, Redux. 7. Apples and Oranges. 8. Makin' Objects. 9. Times We're Livin' In. 10. Interesting Times. 11. The Root of All Evil. 12. Addition, Finally. 13. Make It. 14. Change. 15. Mixed Currencies. 16. Abstraction, Finally. 17. Money Retrospective. II. The xUnit Example. 18. First Steps to xUnit. 19. Set the Table. 20. Cleaning Up After. 21. Counting. 22. Dealing with Failure. 23. How Suite It Is. 24. xUnit Retrospective. III. Patterns for Test-Driven Development. 25. Test-Driven Development Patterns. 26. Red Bar Patterns. 27. Testing Patterns. 28. Green Bar Patterns. 29. xUnit Patterns. 30. Design Patterns. 31. Refactoring. 32. Mastering TDD. Appendix I: Influence Diagrams. Appendix II: Fibonacci. Afterword. Index. 0321146530T10172002
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