This is the first textbook for architectural drawing with the
computer that is based on understanding how digital drawing
fundamentally differs from drawing with lead pencils on drafting
boards. Cinemetrics: Architectural Drawing Today demonstrates a
cinematically-inspired, cybernetically imaged, architectural
drawing system for thinking about architecture as embedded in
relationships within the world at large. It opens up the
possibility of inventing new ways of building as framing flowing
matter in order to live a philosophy of 'newness'.
This book provides a simple but comprehensive framework for
architectural drawing using the computer.
Cinemetics is an exciting demonstration of a
cinematically-inspired, cybernetically-based, architectural drawing
system, which embeds architecture in relationships within the world
at large. It is the first guidebook for architectural drawing with
the computer based on an understanding of how digital drawing
fundamentally differs from drawing with mechanical pencils on
drafting boards. This book opens up new ways of seeing architecture
as framing flowing matter, enabling a philosophy of
'newness'. Operationally, computers, based on cybernetic
circuits, are radically transforming not only architectural drawing
procedures but also the human sensory-motor schema. Thinking in
circuits is replacing perspectival picturing with its illusion of
self-sufficiency, making past assumptions about buildings as
self-contained objects obsolete. The authors - fifteen-year
collaborators in teaching architectural students - link
illustrations and text to research in media studies, biology,
ecology and philosophy.
Cinemetrics assumes that digital technologies are the everyday
experience of today's media-saturated public. It takes you
through a process of losing perspectival picture-making and
generating space through cybernetic duration. Architectural drawing
is reconceived as a multidimensional information system rather than
static image-making. Aimed at students, teachers and professionals,
this book provides a simple and accessible framework for learning
how to position architecture within current life-supporting
This is not a software book, but applied theory based in
sensori-motor experience. Technical advice in architectural
drawing, 3D modelling, animation and digital editing is offered.
Pointers are provided for the accumulation of skills in
architectural drawings. Presented are drawings that move literally
and figuratively. Cinemetrics is a book that challenges readers
intellectually and physically, as it requires you to turn the page
and reorientate the reading of the book around the illustrations.
Here drawings speak more eloquently than words about the projective
experience of architecture.
Ausstattung/Bilder: 1. Auflage. 2007. 272 S. 279 mm
Best.Nr. des Verlages: 14502669000
Abmessung: 279mm x 220mm x 23mm
"[The book] reminds us that architecture is experienced not only in exquisite moments...but also in time and memory".The Journal of Architectural Education May 2008
Brian McGrath is an architect and co-founder of urban-interface, which explores relationships between urban design, ecology and multi-media. McGrath teaches at Columbia and Parsons in New York City and Chulalongkorn University in Bangkok. He was a Senior Fulbright Scholar in Thailand in 1998/99 and is currently a co-investigator with the Baltimore Ecosystem Study and is a New School Faculty Fellow with the India China Institute. Jean Gardner is Senior Faculty, Department of Architecture, Interior Design and Lighting, Parsons. Her course 'Issues and Practices in Architecture and Urbanism' received special recognition in the 2005 National AIA Ecological Literacy Initiative. Co-chair of the ACSA Task Force on Sustainable Design, she helped organise 'Sustainable Pedagogies and Practices', the 2003 ACSA/AIA Teachers' Seminar. With The Rockwell Group, she exhibited 'the Hall of Risk', 2002 Venice Biennale.
INTRODUCTION LOSING PERSPECTIVE, FINDING DURATION
- What happens when architectural drawing leaves the drawing board and moves to the computer screen?
CHAPTER 1 FRAMING
- What happens when movements are not in space and images not in our brains?
CHAPTER 2 IMMOBILE CUTS
- How can we develop an architectural drawing system fro the intervals in matter-flux?
CHAPTER 3 SHOOTING
- What happens when we relate movement, not to privileged poses, but to any-instant-whatever?
CHAPTER 4 MOBILE SECTIONS
- How can we generate architectural spaces through drawing any-instant-whatever?
CHAPTER 5 ASSEMBLING
- What happens when the sensori-motor schema breaks down and perceptions no longer result in action?
CHAPTER 6 CYBERNETIC SEEDS
- How can we generate space as seeds of different worlds in the making?