Use Maya to create realistic environments and props for digital
games Weapons, vehicles, tools, buildings, trees, plants, walls,
ceilings, and floors-these items may seem secondary to the game
environment, but they are integral parts of the game and they all
need to be created. Maya Studio Projects: Game Environments and
Props is a step-by-step project guide to creating some of the most
popular game art.
Author Michael McKinley shares techniques for getting the most out
of Maya to create realistic, vivid, and compelling worlds and
otherworldly props. Along the way, he provides notes and FYIs that
give readers depth and breadth for bringing both reality and
creativity to their game art. A bonus DVD features step-by-step
videos to help drive home concepts.
- The Studio Projects series offers projects that start from
nothing, just as they do in the studio; these books provide you
with a step-by-step guide to software attributes and tools that
encompass multiple disciplines so that you can create a finished,
renderable object
- Many games have only a few characters, and multiple levels and
environments, and hundreds of props-this book focuses on projects
and techniques for creating everything but the character
- Maya is the top 3D app for creating console and computer games
such as: Rock Band, Gears of War, James Bond: Quantum of Solace,
Fallout 3, and Far Cry 2 Learn effective Maya studio techniques
with this handy, step-by-step, full-color book.
Michael McKinley is a 3D Artist at Buzz Monkey Software and author of The Game Artist's Guide to Maya. His game projects have spanned a variety of platforms, from high-end PC games to console titles for the PlayStation(r) 2 and Xbox(r) to handheld games for the PlayStation Portable. Prior to Buzz Monkey, he taught Maya courses at Collins College in Tempe, Arizona.