Introduces a revolutionary approach to creating 3D game demos. This
book encompasses all portions of game development from game design,
conceptual design, computer graphics, animation, and motion capture
to facial morphing, level design in 3ds max, scripting in LUA, and
Chad Walker is a computer game artist, comic book illustrator, author, and instructor. He attended the exclusive Joe Kubert School of Cartoon and Graphic Arts, Inc. Jani Kajala is a professional game programmer whose professional credits include lead programmer on such projects as Bladeball and Dead Justice from Cat Mother, Ltd., a game development company he founded in July 2001.
Brainstorming Ideas Design Documentation Gameplay and Design Basics Getting Set Up 2D Art for the Game Creating 3D Content for Games Animation Level Design Good Development Practices Writing Robust Code Graphics Programming Collision Checking Making Your Game Scriptable Using Triggers and State Machines Game Framework Design Game Demo Technical Document Index.