The independent developer has ascended, and the new business model
demands agility. You have to be able to work on all aspects of game
creation, and your team's game will publish directly to
platforms like Android, iPhone, and Facebook. You'll use Unity,
the hottest game engine out there, to do it. In order to earn your
place on the elite development team, you must master both sides of
the development coin: art and programming.
Holistic Game Development with Unity is an authoritative guide to
creating games in Unity. Taking you through game design,
programming, and art, Penny de Byl uses a holistic approach to
equip you with the multidisciplinary skills you need for the
independent games industry. With this book, you will master
essential digital art and design principles while learning the
programming skills necessary to build interactivity into your
games. The tutorials will put these skills into action. The
companion website offers: source code for completed projects from
the book, art assets, instructional videos, a forum, author blog
and lesson plans and challenge questions for professors.
Examines art and programming in unison-the only one-stop shop for
individual developers and small teams looking to tackle both
tasks.
Uses proven, step-by-step tutorials how to design and structure and
entire game in Unity.
Presents a gentle introduction to essential 2D and 3D mathematical
and physics concepts.
Provides a portfolio of reusable game mechanics.
Companion website offers source code for completed projects
featured in the book, art assets, instructional videos, author
blog, and discussion forum, as well as lesson plans and challenge
questions for professors.
Chapter 1 The Art of Programming Chapter 2 The Basics Chapter 3 Digital Space Chapter 4 Virtual Realism (65 pages) Chapter 5 Animation Chapter 6 Game Rules and Mechanics Chapter 7 Character Mechanics Chapter 8 Player Mechanics Chapter 9 Environmental Mechanics Appendix A: A Unity3D Development Environment Primer Appendix B: From Blender to Unity3D: a graphics pipeline Appendix C: From Photoshop to Unity3D: a graphics pipeline