AutoCAD: No Experience Required teaches AutoCAD and AutoCAD LT
essentials to new users with concise explanations, focused
examples, step-by-step instructions, and a hands-on tutorial
project that runs throughout the book. The opening chapters
introduce readers to the AutoCAD interface, basic commands, and
creating drawings. The middle chapters build upon the basics and
introduce more advanced features and skills, such as grouping,
elevations, hatches, and using text in drawings. The final chapters
round out a beginner's skill set by introducing dimensioning,
external references, layouts and printing, and using 3D. The new,
high profile author is aggressively revising the book to fully
modernize all of its techniques, tactics, and methods while also
addressing all of the new features in AutoCAD.
Donnie Gladfelter is a highly visible and respected thought leader in the CAD community. He is well known for his CAD Geek blog (www.thecadgeek.com), has written many articles for the popular AUGIWorld magazine, and is a top-rated speaker at Autodesk University and other industry events. He has worked with the development team at Autodesk to help shape future versions of AutoCAD, and the company has featured him in numerous video interviews, including their popular "Ask the Expert" series. Donnie also helps empower CAD professionals by providing training and services to companies around the world as a member of the Autodesk User Group International Board of Directors.
1. Getting to know AutoCAD. 2. Learning Basic Commands to Get Started. 3. Setting Up a Drawing. 4. Developing Drawing Strategies, pt.1. 5. Developing Drawing Strategies, pt.2. 6. Using Layers to Organize Your Drawing. 7. Combining Objects into Blocks. 8. Controlling Text in a Drawing. 9. Using Dynamic Blocks and Tables. 10. Generating Elevations. 11. Working with Hatches, Gradients, and Tool Palettes. 12. Dimensioning a Drawing. 13. Managing External References. 14. Using Layouts to Set Up a Print. 15. Printing an AutoCAD Drawing. 16. Creating 3D Geometry. 17. Rendering and Materials.