The visualization of light in space, its effect on model cubature
and scenery, is one of the great challenges in architectural
rendering. This is a decisive reason for the use of 3D tools – both
for architecture offices and students. This volume features a
number of exercises that enable the reader to learn how to light
architecture models correctly. Complete virtual 3D scenarios are
included that allow for the step-by-step construction of a lighting
set up with the help of Cinema 4D® software that creates a
realistic spatial impression. The tutorials are complemented by a
chapter on the use of Cinema 4D®, importing CAD models and light
sources as well as shadow types, which have been revised and
expanded in the 9.5 and 10 version.
1;Table of Contents;5 2;Introduction;6 3;Cinema 4D - Overview and Navigation;8 4;Handling Polygon Bodies;24 5;CAAD - Importing and Model Setup;36 6;Light Sources in Cinema 4D;50 7;Shadows in Cinema 4D;62 8;Space and Central Lighting;70 9;Sun and Diffuse Light I - Interior Spaces ;82 10;Rooms and Indirect Lighting;90 11;Rooms and Artificial Lighting - Fluorescent Tubes;100 12;Rooms and Visible Light;116 13;Rooms and Objects I - Gallery;130 14;Sun and Diffuse Light II - Interior of the Tomba Mambretti by Guiseppe Terragni;140 15;Sun and Diffuse Light III - Exterior of the Tomba Mambretti by Guiseppe Terragni;150 16;Room and Objects II - Spiral Staircase;170 17;Texture and Object - Brick Wall;196 18;Multipass Rendering in Cinema 4D - Compositing in Photoshop;216 19;Index;237