Computerspiele


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  • Artificial Intelligence for Games

    • Sven E. Panitz
    • Java will nur spielen
    • Broschiertes Buch 
    • Programmieren lernen mit Spaß und Kreativität
    • 2., Aufl., Januar 2011, Vieweg+Teubner, 85043012
  • Java will nur spielen

    • EUR 49,95
    • Versandfertig in über 4 Wochen
    • versandkostenfrei
  • AI for Games and Animation

    • Statt EUR 82,95* nur
    • EUR 70,95
    • Jetzt 14 % sparen!
    • Sofort lieferbar
    • versandkostenfrei
  • Computational Intelligence in Games

    • Milan Mares
    • Fuzzy Cooperative Games
    • Gebundenes Buch 
    • Cooperation with Vague Expectations
    • Juni 2001, Physica-Verlag, 10797421
  • Fuzzy Cooperative Games

    • David M. Bourg
    • Glenn Seemann
    • AI for Game Developers
    • Broschiertes Buch 
    • Creating Intellingt Behavior in Games
    • August 2004, O'Reilly Media
    • Statt EUR 28,95* nur
    • EUR 24,95
    • Jetzt 14 % sparen!
    • Sofort lieferbar
    • versandkostenfrei
  • AI for Game Developers

    • EUR 34,95
    • Versandfertig in über 4 Wochen
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  • Artificial Intelligence for Computer Games

    • T.F. Gordon
    • The Pleadings Game
    • Gebundenes Buch 
    • An Artificial Intelligence Model of Procedural Justice
    • 1995., Juli 2009, Springer Netherlands, 11253754
  • The Pleadings Game

    • H. Jaap van den Herik / Hiroyuki Iida / Ernst A. Heinz (Hgg.)
    • Advances in Computer Games
    • Gebundenes Buch 
    • Many Games, Many Challenges
    • Juni 2009, Springer, Berlin, 11106692
  • Advances in Computer Games

    • Mark Maybury / Oliviero Stock / Wolfgang Wahlster (eds.)
    • Intelligent Technologies for Interactive Entertainment
    • Broschiertes Buch 
    • First International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings
    • Februar 2009, Springer, Berlin, 11590323
  • Intelligent Technologies for Interactive Entertainment

    • Alexander Nareyek
    • Constraint-Based Agents
    • Broschiertes Buch 
    • An Architecture for Constraint-Based Modeling and Local-Search-Based Reasoning for Planning and Scheduling in Open and Dynamic Worlds
    • Februar 2009, Springer, Berlin, 10781616
  • Constraint-Based Agents

    • Tony Marsland / Ian Frank (eds.)
    • Computers and Games
    • Broschiertes Buch 
    • Second International Conference, CG 2001, Hamamatsu, Japan, October 26-28, 2000 Revised Papers
    • Februar 2009, Springer, Berlin, 10781624
  • Computers and Games

  • Computers and Games. Lecture Notes in Computer Science (5131)

  • Game of Life Cellular Automata

  • Artificial Economics - Agent-Based Methods in Finance, Game Theory and Their Applications (eBook)

    • Advances in Computer Games
    • Broschiertes Buch 
    • 12th International Conference, ACG 2009, Pamplona, Spain, May 11-13, 2009, Revised Papers
    • April 2010, Springer, Berlin, 80014383
  • Advances in Computer Games

    • Eric Engle
    • Computers, Games, and Art
    • Broschiertes Buch 
    • Artificial Intelligence and Political Representation
    • Lap Lambert Academic Publishing
    • EUR 59,00
    • Bald lieferbar
    • Liefertermin unbestimmt
    • versandkostenfrei
  • Computers, Games, and Art

    • EUR 93,71
    • Versandfertig in über 4 Wochen
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  • Artificial Intelligence for Computer Games

  • Motion in Games. Image Processing, Computer Vision, Pattern Recognition, and Graphics, Lecture Notes in Computer Science (6459)

  • Artificial Intelligence for Computer Games

    • Computers and Games
    • Broschiertes Buch 
    • 7th International Conference, CG 2010, Kanazawa, Japan, September 24-26, 2010, Revised Selected Papers
    • November 2010, Springer, Berlin, 80030185
  • Computers and Games

  • Language, Games, and Evolution

  • Agents for Games and Simulations II

  • Motivated Reinforcement Learning

  • Logic and Games on Automatic Structures



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